Vitaliy Burov
Vitaliy Burov
3D Artist
Lindenhurst, United States of America

Summary

I am a Computer Graphics Generalist, 3D Specialist, Visualizer, Designer and Digital Manufacturing Artist to the world's top experts and startups. I have worked with Autodesk, Coach Inc, Ryan Kittelson, Kostika Spaho and G.Daniloff Corp. and more. I am based in New York but work with clients around the world.

Skills

Concept DesignRendering3D Animation3D Modeling3D Printing3D VisualizationCharacter ModelingDigital SculptingTexturingUV MappingSculptingRetopologyDrawingsurfacing3dcooking

Software proficiency

After Effects
After Effects
Illustrator
Illustrator
Keyshot
Keyshot
Maya
Maya
Modo
Modo
Photoshop
Photoshop
Substance Painter
Substance Painter
ZBrush
ZBrush
TopoGun
TopoGun
Marvelous Designer
Marvelous Designer
V-Ray
V-Ray
UVLayout
UVLayout
Arnold
Arnold
Rhinoceros
Rhinoceros
Microsoft Excel
Microsoft Excel
Moi3D
Moi3D
World Creator
World Creator
Adobe Fuse
Adobe Fuse
Microsoft Word
Microsoft Word
Animation
Animation
Stop Motion Animation
Stop Motion Animation

Reel

Experience

  • 3D Artist; Contract at Autodesk
    Remote, United States of America
    April 2017 - April 2018

    ● Responsible for 3d asset preparation and model optimization in Marketing Communications production pipeline

    ● Met weekly with the remote team to discuss upcoming projects, brainstorm ideas, and encourage open communication

    ● Designed conceptual sketches of infographics

  • 3D Rhino Visualizing / Rendering Coordinator; Contract at Coach Inc.
    New York, NY, United States of America
    March 2016 - November 2016

    ● Utilized Rhino/Modo to create intricate 3D geometries of Coach handbags and accessories

    ● Provided technical insight on most effective and efficient methods of working using newly deployed technology

    ● Collaborated with product visualization team members to complete seasonal milestones of photorealistic digital renderings

    in a timely manner; utilized 3D DeltaGen visualization software

    ● Provided an inside training on the latest techniques for speed and efficiency within Modo

    ● Saved on average $400,000 for the company by producing photorealistic renderings of various products

    ● Created and implemented Python scripting tools providing consistent and effective production pipeline

  • Freelance 3D Specialist / Digital Manufacturing at Self
    Lindenhurst, United States of America
    September 2013 - May 2016

    ● Contributed Technical Design and 3D modeling to diverse companies producing high-quality jewelry including Glad

    Jewelry Corp. and G.Daniloff Corp.

    ● Provided 3D modeling and post-processing expertise in the production of 3d-printed sculptures at Josh Kline Corp. and converted 2D concept art into 3D models at 3dp4e.com

    ● Inspected 3D models; provided feedback to major clients to ensure success in additive manufacturing processes

    ● Consistently gained clients’ trust and repeat business by completing projects according to time constraints and by exceeding clients’ expectations

  • Freelance 3D Specialist and Texture Artist at Ryan Kittleson, LLC
    Remote, United States of America
    April 2013 - March 2016

    ● Created complex 3D models working from concept art or photo reference

    ● Painted high-quality textures for photorealistic renderings, and animations for purposes of communicating design to clients and project teams

    ● Worked globally to create aesthetics and synergies in the development of jewelry, fashion accessories, hardware, apparel, architectural models, miniatures; scouted major online resources for software enhancements

    ● Designed project timeframes and schedules and updated on regular basis

    ● Prepared resources for 3D print

  • Freelance 3D Generalist / Multimedia Artist at Sunham Home Fashions, LLC
    New York, NY, United States of America
    September 2015 - September 2015

    ● Applied one on one interaction with the client to show progress, potential construction issues, and design ideas

    ● Handled multiple tasks simultaneously to reach deadlines

    ● Produced video animation from storyboard to final rendering for pitch production

    ● Shading and Lighting of models and backgrounds done in Maya

    ● Textured 3D models using Photoshop

    ● Edited video projects and effects in Adobe After Effects